CPSC808

Assignment 3
Path animation

I wanted to see how much animation I could get from a simple motion path and just keying the different attributes of the motion path. Except for the animation on the skeleton, just for added emphasis, the entire motion of the unicycle was created just by the attributes of the motion path. There is a flicker right before the unicyle falls where the unicycle is lost for one frame. This was do to the key framing of the visibility between two different unicycles. I had the unicycle set up with different pivot points so that I shouldn't have had to have two differnet objects.

Set Up
I added a skeleton to the unicycle inorder to get a little extra emphasis on the wobbling. It's just an extremely simple rig with a couple expressions inorder to basis the each of the spine joints rotation on a percentage of the root joints rotation.

Holding On
The skeleton also played an important role in the holding on for dear life inorder to make it look like the unicycle was gripping the beam.